


You can also change the colour of the light splash simple by changing the colour of the texture that I have named Farfy_431.
Fsx usa ground textures install#
So now fire up ADE or what ever program you use to make scenery and install your new MDL file and go have a look at it. This window is a good sign that things are working. Ok, so you now have all the settings set so just click on "Build Exterior" Here is something to check here to prevent your light crashing your plane. In my case Street light FSX 1 and 2 are the same but I hope you get the idea. You need to click on Browse again and navigate to the new one you just made. You will notice that the FSDSxTweak tool is still set to use the Street Light FSX 1 KFG file Once you have saved your KFG file you close the edit window. I am just going to rename my KFG file "Street Light FSX 2" just to show you what you need to do with the new KFG file. Then under File click Save As and give your new KFG file a name. You can see that in "Emissive" I have Farfy_431 you need to navigate to that texture or your own if you made one. You will need to make all the settings that you see I have put a red box around. You should see the texture you put on the ground polygon my Farfy_436 or your own.Ĭlick on it, and then you can click on edit at the bottom. So navigate to the MDL file you made a few minutes ago and click on it.įifth, now you can click on edit so you can make changes to your KFG file if you need to. More on that in a bit.įourth, you need to tell FSDSxTweak which MDL file you are going to tweak. Once you open the KFG you can make changes and then save it under a new name.
Fsx usa ground textures zip#
There is an example KFG file here you can use, or if you downloaded my zip I have included the KFG I have used for this light. Third, you need to tell FSDSxTweak which KFG file to use. Second you need to set the path to the Modeldef.xml

Your set up should look something like this. When you open the FSDSxTweak tool you should be looking at this page.įirst, if you have already been using this tool you won't need to set the general settings but if you haven’t click on "Options" and then general settings and set up the paths for the Tweak tool. Ok so click on the plugins to open FSDSxTweak. If you don’t have it go to Dave's forum and follow the links at the top, down load it, install it and then we can continue. Ok you need Dave’s FSDSxTweak tool version 2.8 or higher to be installed at this point. You will also need to come back to this location after you have tweaked it and install the MDL file with a program like ADE. If you're using my textures apply Farfy_436 ( the small black one) to the top of the cube.īe sure you know where this MDL file has been save to as you will need to navigate to it shortly. Next switch to Poly Mode and delete all four sides and the bottom so you are left with just the top. I will make mine 200 Wide by 200 Deep by. Next you need to make a polygon on the ground that is going to be the lit up area. So you have my post loaded in FSDS, or you have one of your own. My light post is not to fancy, but this tutorial isn’t really about making the post LOL. This texture will be use by the FSDSxTweak tool.īoth textures will need to be in the texture folder of your scenery. You will also need a larger one that is black with a white splash that will be the light pattern on the ground it will not need an alpha channel. If you would like to make your own textures for this project you will need a small black one with a black alpha channel that will be use to texture the ground polygon in FSDS You can make a light post and textures of your own or just use the ones I have Here.
Fsx usa ground textures how to#
I need to thank a few people for sharing their Ideas and helping me learn how to get this working.Īnd of course Dave Nunez and his FSDSxTweak tool that made this all possible for us FSDS users Street Light Ground effects with FSDS 3.5.1 for FSXįor this tutorial I will be working in FEET.įor this tutorial I am assuming that you already know how to texture objects, and I am not going into detail on how to do this.įor this tutorial I also assume that you already know how to compile and save your work, and Install it into the game for viewing.
